1,534 research outputs found

    Optimal cooperation-trap strategies for the iterated Rock-Paper-Scissors game

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    In an iterated non-cooperative game, if all the players act to maximize their individual accumulated payoff, the system as a whole usually converges to a Nash equilibrium that poorly benefits any player. Here we show that such an undesirable destiny is avoidable in an iterated Rock-Paper-Scissors (RPS) game involving two players X and Y. Player X has the option of proactively adopting a cooperation-trap strategy, which enforces complete cooperation from the rational player Y and leads to a highly beneficial as well as maximally fair situation to both players. That maximal degree of cooperation is achievable in such a competitive system with cyclic dominance of actions may stimulate creative thinking on how to resolve conflicts and enhance cooperation in human societies.Comment: 5 pages including 3 figure

    Loop-corrected belief propagation for lattice spin models

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    Belief propagation (BP) is a message-passing method for solving probabilistic graphical models. It is very successful in treating disordered models (such as spin glasses) on random graphs. On the other hand, finite-dimensional lattice models have an abundant number of short loops, and the BP method is still far from being satisfactory in treating the complicated loop-induced correlations in these systems. Here we propose a loop-corrected BP method to take into account the effect of short loops in lattice spin models. We demonstrate, through an application to the square-lattice Ising model, that loop-corrected BP improves over the naive BP method significantly. We also implement loop-corrected BP at the coarse-grained region graph level to further boost its performance.Comment: 11 pages, minor changes with new references added. Final version as published in EPJ

    Solving the undirected feedback vertex set problem by local search

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    An undirected graph consists of a set of vertices and a set of undirected edges between vertices. Such a graph may contain an abundant number of cycles, then a feedback vertex set (FVS) is a set of vertices intersecting with each of these cycles. Constructing a FVS of cardinality approaching the global minimum value is a optimization problem in the nondeterministic polynomial-complete complexity class, therefore it might be extremely difficult for some large graph instances. In this paper we develop a simulated annealing local search algorithm for the undirected FVS problem. By defining an order for the vertices outside the FVS, we replace the global cycle constraints by a set of local vertex constraints on this order. Under these local constraints the cardinality of the focal FVS is then gradually reduced by the simulated annealing dynamical process. We test this heuristic algorithm on large instances of Er\"odos-Renyi random graph and regular random graph, and find that this algorithm is comparable in performance to the belief propagation-guided decimation algorithm.Comment: 6 page
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